It’s always a struggle to start something new, but if you want to evolve your project, try using external tools like Piskel (to create your own art, if you can draw) and Photoshop for map editing. Try to create a unique identity for your game that reflects your personality.
Also, learning how to make sprites and using tools to create your own plugins (like VS Code with Copilot) helps a lot. Using AI as an auxiliary tool is fine; it only becomes a problem when you let it do everything for you.
I use gimp to make my sprites, only because its free, and i do good with it, and I think I did really well with some of the sprites I made, I'm trying to make it look more unique by using different features that the game engine doesn't offer you.
← Return to game
Comments
Log in with itch.io to leave a comment.
Interesting, it would look great if it started off more gloomy with some mist—creating a sense of urgency or a foreshadowing of what's ahead.
Thanks for telling me that, Ill work on that but im still trying to figure out how to use rpg maker mz, other than that, how is it?
It’s always a struggle to start something new, but if you want to evolve your project, try using external tools like Piskel (to create your own art, if you can draw) and Photoshop for map editing. Try to create a unique identity for your game that reflects your personality.
Also, learning how to make sprites and using tools to create your own plugins (like VS Code with Copilot) helps a lot. Using AI as an auxiliary tool is fine; it only becomes a problem when you let it do everything for you.
I use gimp to make my sprites, only because its free, and i do good with it, and I think I did really well with some of the sprites I made, I'm trying to make it look more unique by using different features that the game engine doesn't offer you.
How was it?