
Magic elements
So this game is about a man who has to save the world from a cosmic threat, with his special ability called the fire devil, he is able to fight against trouble on any scale, with his ally's he goes to a cosmic entity to stop corruption and purify their world. THe first episode is currently done, im waiting for a passive income to have help with the later episodes, if you have played this game, specifically the first episode, all the way through, please leave a review, it helps.
patreon link:https://www.patreon.com/cw/LukasNet
Discord link:https://discord.gg/EYtQe5MQ
| Status | Released |
| Platforms | HTML5, Windows |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | LukasNet8169 |
| Genre | Action, Adventure, Strategy |
| Made with | RPG Maker |
| Tags | 2D, Fantasy, Indie, No AI, Pixel Art, RPG Maker, RPG Maker MZ |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Download
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Magic_Elements_1.4.zip 199 MB
Development log
- Update 1.469 days ago





Comments
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Hi!
Tried your game and I'll give you my humble opinion:
Nice story and very tipical rpg maker game scenario, some plugins and practice on the mapping are gonna make your game even better, watch out for some tilesets you are not supposed to go trough! (used to do the same mistake)
I can see your passion for what you are doing so my best advice to you is keep making games and they are gonna be one better then the other.
thank you for sharing your game with the community. and with me personally!
_UndersoulVGstudio
Thanks, and could you rate it?
Interesting, it would look great if it started off more gloomy with some mist—creating a sense of urgency or a foreshadowing of what's ahead.
Thanks for telling me that, Ill work on that but im still trying to figure out how to use rpg maker mz, other than that, how is it?
It’s always a struggle to start something new, but if you want to evolve your project, try using external tools like Piskel (to create your own art, if you can draw) and Photoshop for map editing. Try to create a unique identity for your game that reflects your personality.
Also, learning how to make sprites and using tools to create your own plugins (like VS Code with Copilot) helps a lot. Using AI as an auxiliary tool is fine; it only becomes a problem when you let it do everything for you.
I use gimp to make my sprites, only because its free, and i do good with it, and I think I did really well with some of the sprites I made, I'm trying to make it look more unique by using different features that the game engine doesn't offer you.
How was it?